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Is it important for you NPCs to “feel” a certain way when players interact with them? And more importantly, does making a fleshed out, goal-driven...
Most villains fail not because they’re weak—but because your players aren’t emotionally invested. In this episode, we kick off a powerful new storytelling series with...
What does it really mean to be a strong Dungeon Master? Is it about rules mastery, epic voices, or maybe… sonic attacks and diamond scales?...
In this special episode of How to Be a Better DM, Justin Lewis shares key takeaways from the GMing 101 panel at Dragon Steel Nexus...
DMs, today we are talking about fitting in—specifically helping players fit into your D&D group and party. Whether it’s a player who doesn’t know how...